Paladin is there to fix your saves and to provide extra AB/AC/Damage against bosses/tough foes. We gain our first form roughly at the same time we get to A2 and start finding arcane protectors(and as our lame AB finally catches up to us). This build is current to October 27, 2018. General notes:You do want Alchemist in your party. Sai are nice once you've got tears+steelwind, but are lackluster before that. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. The way to deal with it would be to go with the party of 3, maybe 4. Barbarians receive these Feats and abilities automatically: Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. It'll be fine. Out of all our elements water was the easiest to shift to 15. Only really important ki-power is extra attack. x1.5 str as damage bonus. Thought I need to represent this one as the other kineticist is designed more for comfortable late-game play on hard than anything. You need dem wings. Armor bracers. However, if you select a domain it seems that you cannot take a pet an the build says to take a leopard. Good AC throughout the game. Everything is controlled for a good long while. +Cha helmet, Fire Robes, +Str+Dex+Con items. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. ✝Keep at least one at all times. A barbarian can select this rage power up to three times. Your controller with some damage attached for late-game. Rather than exploding with anger, primal hunters focus their rage to strike distant targets. Main Ki Powers are extra attack and true strike. A relatively simple build that attains an absurd Armor Class fairly quickly, can self-buff and deals respectable damage (at the expense of a somewhat slow start) is the Magus (Eldritch Scion)/Monk (Scaled Fist), the latter of which we’re only splashing one level of (at 2nd level) for Crane Style and the ability to add our Charisma modifier to our Armor Class. Persuasion (Max), Perception (Max), Mobility 3. For Sylvan Sorcerer, why is level 9 spell specialization stinking cloud? These stats would need to be adjusted for a custom NPC, since they get fewer stats than a main character. Bites from different sources should not stack, but they do in this one. Pathfinder: Kingmaker is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. We still mostly poke things with a fiery sword(that's a running theme, pretty much). ✝Your tools for solving early-game✝✝Easy to find/buy scrolls. Love for RPGs started with Fallout 1 and 2. Alchemist Barbarian Bard Cleric Druid Fighter Inquisitor Magus Monk … Now we go through a phase where we mainly poke things with a fiery sword and almost don't use trip. Not exactly RP-friendly, mostly due to the race and alignment shift. Fighting defensively doesn’t affect DC spells that we use. Lesser extend rod for Mirror Images. I am 16 years old or older AND I agree to receive exciting news and other information from Owlcat Games. Otherwise buy one in your capital. We’re mostly a tanky boy with a pet for now. This will help you with attack rolls and critical hits. Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. Hi nice guide. That means we Will fall a bit behind on DPS. Woudn't be a regular druid better in Wild shape? Use crossbows till you find Agile Pick under the Old Sycamore. Your standard nuker sorcerer with a good late-game plan. Has Web for early-game. They do more harm than good this time around. It gets significantly better later as we’d be able to finally cast in the shapeshift at 13 and as such can cast magic fangs on ourselves. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Those things will take a lot of gather power to cast unless you want to burn yourself to oblivion. The story of the game takes place with you leading a party of adventurers made up of many different characters. crit is skipped to save feats. 40 Cha endgame + 2 fom bokken elixir = 42Cha, 10+9+16+2+1 = 38 Conjuration DC 10+9+16+2+(2)+1=38/40 Evocation DC before rods. This is what Amiri always wanted to be. Don’t jump on greataxes just because you’ve got a feat. Draconic (fire) doesnt exist at least in the current stage of the game. Falcions are nice too. ✝ Or Blind Fight if you don't have an alchemist to give out Echolocation. Or when you get some nice two-hander you want to use. It seems you put the spell priority list from Saint Vivisectionist on the Noble Assassin as well. In the meantime you can check out the wiki for all your Pathfinder needs. Like with the original Baldur's Gate , the game is over if the main character dies in Kingmaker … ✝You can dump Wis to 5 and get 16 con or cha, but it’s not absolutely needed. Barroom Brawler: Barbarians rely heavily on combat feats, so this can add some nice versatility to your build. Could've used armor instead of Monk goodies, but there is no point in it. ✝Optional. Red/gold/brass. There is a two-handed bastard sword you can get during the game. ✝*Get Accomplished if you didn't find +4 item yet. There is no reason to go anything but human. will still be good, but will be truly amazing when DLC to push us to 20 will come. Your lands and people, after all, require constant micro-managing. Medium armor is the best choice for this build as Amiri loses AC with range, and the medium armor bonus to it is significant over the one Light Armor could give. Will step on Reggies toes, so there's that. I did add a note about Dreadful Carnage (thanks for that). She’s crass, direct, and loves a good fight. You can use Echolocation from party Alchemist instead. Wait till you get a decent one. 52 when enlarged. Prestige Classes are a sort of advanced class that each have their own prerequisites. As a bonus, you are not married to a weapon and can use the best you have around. +Stat Items, Inner Demon Rings, Opportunist’s Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion✝. Strong all game long. That’s nice, I suppose. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of AB. Use crossbow till lvl 5. Use keen enchant instead. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Knowledge (Arcana) 5. I tried pretty hard to make it work on plate armor pally, but monk AC is just too much to compete with. Lucky for us Shield wands/scrolls are not rare and we do have UMD. Every bit of AB counts there. "Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. This one does things Nok-Nok can’t. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Classes are broadly defined specializations of a character. I got confused as in the list only "Mage" was writen... Can you help me with the bloodline too? Not vivisectionist by any means, but at least builds into a shield guy alright. Hi, I would like to go build like duelist but not dex rapiers. Tried the "Dex Scion" build for my main. Dazzling that works once a blue moon or d6 DoT that doesn't really matter.✝✝Hare would be a valid alternative, but initiative doesn’t really matter for this one. The barbarian may lack the fighter’s sheer number of feats or the rogue’s massive pool of skills, but he makes up for that by being one of Pathfinder’s most mobile and versatile martial classes. This is a power attack build. Armor Proficiency, Heavy: If you don't mind being slow, heavy armor can make the Barbarian exceptionally durable. I picked Bastard Swords just to spite Amiri in her uselessness(comparatively). What ac are we looking at for the dex scion? ✝If you have Varnhold DLC. Respec at the tavern and get Perception to 3 before level 6 (consider it another main skill). Recommended to turn off shared exp and go with a party of 3 or you will never reach lvl20 and that's kinda nice for this one. Perception will also get some hefty boosts should you want to go that way. Question about the first build, wouldnt a single level of vivisectionist be worth the loss of another magus level? A tough, snap shooting, multi-attacking, ghost, witch and supernatural creature hunter that is impervious to spells and spell-like abilities saves. How to fix? About the Slayer build - why the INT and WIS, and CHA at 7? followed your Aldori Duelist path - did not get Swordlord option at lvl 6... commentpls. You can miss most things in the game and still be in a decent enough shape. It uses Charisma for spellcasting, not Intelligence like a standard Magus. Monk robes, AC gear, Stat Gear. I'll list the ones I found when I have a bit more time. Fire-breathing bears. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal Combat Maneuvers. Grab agile pick under old sycamore and then agile rapier from stag lord henchmen. Will deal about 50 damage per hit, 7 hits per round(assuming haste). Quickened true strikes and vanishes are good, but rods can fill the role just as fine. Good AB from different sources. Animate dead and bloodline spells will do fine as fodder summons. Not insane, but pretty ok so long as you don’t compete with saint in damage olympics. Borrow Tartuccio’s Crossbow for a bit. We technically could start with water(cold) for ele blast and tankiness early but we'd run into problems with late fire. ✝Not really important, but a bit of a buffer is handy. Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack✝, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Here is a list of the most important feats for this build: For this build I recommend any 2h weapon that you like and then select a Weapon Focus and Improved Critical for that weapon. Why not hospitaler? a question for that kinetist build? Delay Poison Communal from a friendly cleric or alchemist will go a long way. If you are ever stuck, druid comes with a lot of cheese. Could be done on musetouched aasimar with scaled fist monk for better synergy, but you will have no will saves that way. Hello! Characters and companions in Pathfinder: Kingmaker are assigned specific classes.Players can choose which class their character will be, while your companions' classes are pre-assigned but can be changed as the party advances in level.Classes determine the type of armor, weapons, and abilities each character can use. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Pretty solid. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Is there any way forward for a good fighter without scaled fist monk goodies. That's Ok, thanks for the reply at least. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably(+4belt). Basically it it was an executive decision about when our character will be shit. So how will I be able to use the spells listed in the build? Pathfinder: Kingmaker can be a demanding game, but it does us a favor in one respect - the hybrid fighter/mage character is actually quite powerful, and is the sort of micromanagement-heavy character we’re looking for in a protagonist. Has decent persuasion, so if you want to go for lvl 20 through Per checks - he can do it. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). It's useful, especially with maxed out Charisma. Important Alchemist Spells: Shield, Lesser Restoration. They are either your get-out-of-jail-free cards, or additional damage per round. Anyway, shouldn't affect the overall build too much, but you won't be adding DEX to damage until after the giant sycamore, most likely. Most of his gear is found and not from artisans, which is a bonus. You'd also need to get Jubi asap and take infusion first order of business on him, cause shield spell will do you some good. You may be interested to read our Tower Shield Tank Valerie Build Guide, Jaethal Grim Reaper Build Guide, Octavia Arcane Trickster Build Guide and our Beginner’s Guide. With this Build you want to add every Attribute Point to DEX to increase your chance to hit, which will otherwise be reduced due to the Deadly Aim and Rapid Shotabilities. Then you also get creeping doom that does roughly the same automatically - keeping one of those ready is a good idea. cheers. It doesn't even appear in the list of unavailable talents. Don’t be shy to use dazzling manually for control. A variation of trip vivisectionist. Crane Wing/Riposte work with whatever on the current patch. Monk robes, Bracers of Armor, +AC items, +Stat items. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. Likes having an alchemist in the party for shield spell. Is this from an old build or a mistake? This is what a real tank can be in this game. Can make use of CE helm early-game. Early game, use staff or flaming nunchucks. +AC items. Power attack is taken as a prerequisite for 2 feats we want and it is unlikely you(or anyone) will ever use it. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Self-sustainable Shield spell (will need 2 lesser extend rods). Two-handed str monk with tolerable AC and Damage. 3. ✝Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Doesn’t rely on perfect strike at all as you don’t care much about weapon dice. Of important note: ditch her initial Sword because that attack penalty is huge, especially early on. Build Summary It also gives fast access to Uncanny Dodge. 1 Statistics and Advisors 1.1 Stats 1.2 Ranking Up 1.3 Advisors 1.4 Stability and Unrest 2 Events and Projects 2.1 Events 2.2 Projects 3 Regions and Annexation 4 Buildings and Build Points 5 Artisans 6 Gallery Stats increase if your governance is successful and decrease if events don't end well or other negative factors are placed in your way. Ekundayo comes with big modifiers to STR and DEX. isnt point blank shot importantend for early game or am i missing something how to play a the early levels ? UMD is nice for shield wands, if you don’t have Alchemist in the party. Likes having alchemist in the team for shield infusion, but wands/bracers will do as well. Can’t be done on any other race. Explore and conquer the Stolen Lands and make them your kingdom! Lategame: Perfection, Arcane Protector, Amulet of mighty Fists+5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances(Str, Dex, Cha, Con), Bracers +8, Opportunist’s Boots, Belt/hat+8, Ring of Ultimate Protection, Any robe✝. So your tactics is hit em till you crit and then nuke wit whatever. Extra attack can go a long way. Removed the "also would" part (it was like this in the original post as well). Its effects stack. Basically it’s a flip side of a scion with more fightery approach to things. Note that Transformation prohibits spell-casting - buff before use. Archaeologist is taken for access to Slashing/Fencing Grace by lvl3. It also allows you to use those RTA ki powers for fun. Could also be dispel or true sight. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Falcata (Lion’s claw), Magus - Chosen Weapon: Falcata✝ // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Attack of Opportunity triggers:You crit - your pet hitsYour pet crits - you hitYour pet trips - you hitAny of your allies in reach crit - you and your pet hitTripped enemies get up - everyone in range hits. If you plan o, keeping a bard around, take Traditional Monk instead. This guide covers every building you can build in Pathfinder Kingmaker, and what the requirements for it are. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard✝, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness✝✝ // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Only reason we really picked up the weapon focus is access to dazzling/dreadful/shatter. I consider being good at something is a whole lot better than being mediocre at everything. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archon’s Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Thanks for the help. Dex Scion is amazing too. Beginner GuideAmiriEkundayoHarrimJaethalJubilostLinziOctaviaRegongarValerie. They will boost your damage by a lot. Don't get all too happy about composite blasts. AC from Bloodline, Free wings @lvl16, AC from Spells, AB through Arcane Weapon. Because during mid-late game, you will get some nice bracers and monk robe. You can make use of that as well. Seize the Moment can't be replaced so easily - you decide. Unfortunately, it makes charging harder and removes your speed bonus. You will either end up having mediocre AC and average damage(Str staff monk) or top notch AC and ok-ish damage. In case of any god that favors unarmed they give improved unarmed instead. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Looking through the feat I realized it has to be slashing graze that does it. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. We could've started with fire and all would be almost gucci, but unless we took precise shot we'd be stuck wasting half out time gathering and running. While writing this guide, We pick up many pieces of information from several sites for you. Hay I'm using the Monkadin build and you recomend any full-sized 1h or 2h weapon and i can'd find anywhere what a full-sized weapon is... and on top of that i get confused because on important gear you mention sabers and longswords but at level 3 you get Weapon Focus: Greataxe so i just got super confused. While you can’t cast spells in it, breath weapon works perfectly fine. Does not really care what 1h weapon he uses till mid-game. AC items. Deals good damage and x4 crits. She can do rather well in a straight barbarian build. I always hated melee mage but it's become my new favorite class. Awesome. Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. 10m is enough per rest usually if you don’t spend much time idling. "Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. Can’t be done as a merc. Has CC effects for every save, Attack the lowest. Nothing spectacular yet. Max I can do 7/18/14/14/7/14. Don't forget you have spontaneous summoning. Composite Longbow for these reasons is the best weapon for him since it adds STR modifier to damage and DEX modifier to attack roll. A few words about spells. The Titan Mauler is all about wielding the biggest weapon which they can physically lift and swing. Will give you bane blade, so that's good. Your pet has Outflank for your melee team-mates. Will need +wis item to cast inquisitor spells. Melee AC calculation assuming +6 mid-to-late gear:10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. The rest hardly matters. Some Persuasion and/or CMD bonuses would be welcome. The barbarian’s damage reduction increases by 2/—. And damage spells too if you need something on the level. Just like every pet user ever loves himself at least an alchemist to buff AC of his doggo. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama✝ // Slashing Grace✝, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama✝, Mobility 3, Knowledge: Arcana 5, Persuasion. Sometimes, abilities are listed on the wrong level. Or you can toss some defensive spells if you need those. Solid front-liner. You … The Draconic bloodline with fire as resistance and bonus are meant. Swap Double Slice and Improved then take Double Slice at 19. The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine.

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