Fixed tile of surface textures on far distances. Modified elevator efficacy. Smith told her ex-husband he had no choice but to agree to custody. Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance. Fixed: Course line not appearing for target points. The historical mode is designed to facilitate the creation of historical mission scenarios. AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed. Sling loaded Cargo phantom not destroyed by destroy() function - fixed. Stick dont move, animations pilot right hand, artefact on gunsight - fixed. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc. Mission 10: Removed helo sitting on the deck at mission start. Fixed center of gravity computation at aircraft rebirth in the same mission. No TOT in CCRP mode after firing off 2 Harms - fixed. Updated: TPOD Functionality for G4 integration with aircraft systems: TDC button (PB14) has been deleted. Todays target is the port at Calais. Both for C-101EB and C-101CC. Instructions on the RAZBAM section of the ED Forums. Spring Tension campaign. Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour. Some target assignment. No way.They do NOT do what is in the best interest of the children. CCIP mode uses the wrong elevation - fixed. Fixed sound beating on external views with some angles of view. Wire strike for helicopters doesn't work - fixed. Default payloads added for all modifications. Instructions on the RAZBAM section of the ED Forums. Mig-29 AI will not use air break when the centre fuel tank is fitted. Walleye jettison issue - Fixed. Mission 06. [*]Fixed TWS velocity vector sometimes getting stuck. [*]Adjusted inlet aerodynamic performance per SME comments. Fixed damage model issue where weapons would sometimes remain on destroyed wings. AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI. B-17 and two-piston engine bombers formation lateral separation fixed. Prioritize AWACS and carrier over other datalink hosts for Jester menu. Ejection will not happen unless the seat is armed. Possible fix for MP sync of satellite guided weapons, JDAM. Open cowl flaps destruction from buffeting. Known Issues during playing with multi-crew: The Enemy Within 3.0 Campaign by Baltic Dragon. IFLOLS lights attached to model. Eliminated gaps on the back side of the cockpit. Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed. NEW - Added 11 Quickstart missions for the Syria map. Callahan, too I think, and-" Sapnap rambled off. The engine icing trigger system has been improved. Caution note for external tanks usage is rewritten. SD-10 missile appears as U in RWR - Fixed. Tweaked engine behavior at medium altitude. Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs. Added: Ottoman Courier Campaign by Baltic Dragon. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level. "Dream, we gotta go!" Seat model animation work-in-progress. [*]NEW: Complete external sound overhaul (TF30 & F110). When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear. Fixed: Locked target becoming DO when decreasing range. The rest of the cockpit is still WIP. Calculations based on internal structure added to WWII bombers. Added: New keyboard bindings. Some control surfaces do not show movement - fixed. Fixed typo in recovery coordinates in the briefing, Mission 9. The mwimbi, imenti, tigania and igembe also settled west of the Tana River. Kimberly Abraham and Marney Studaker-Cordner are the co-creators of The ODD Lifeline® for parents of Oppositional, Defiant kids, and Life Over the Influence™, a program that helps families struggling with substance abuse issues (both programs are included in The Total Transformation® Online Package). F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633. ME. Cockpit Missile/Rocket Launch sound update. Crash when loading a mission with F/A-18A - fixed, Crash on unit collision with static map object in some cases - fixed, Update: LHA Tarawa search radar definitions, Fixed: ground roll stutter when moving from stopped position, Fixed: aircraft rolling forward when chocks removed, Fixed: position of AN/AAQ-28 LITENING on wing pylons, Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin, Prologue M02: fixed rare issue where mission would not progress after radio switch to range, Fixed issue with truck hitting the Georgian UH-1, Added: Radar elevation slew rate in special option (need to re-check your previous settings), Fixed: c701 weird axis behavior when zoom in, Fixed: wmd7 on wing station causes laser guided weapon impact deviation, Fixed: throttle axis movement when M>=1.35, Adjusted: JF-17 can carry only one of the same pod, Crash cockpit::F18::avArmamentControl_AYK22_F18 - fixed, Cockpit. MP. Su-33. Adjusted gunsight / mistral sight glass opacity and reflectiveness. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed. Reduced search time for HARM for HAS mode. A fun set of challenges for WW II aircraft to test your flying skills. Increased the strength of the Landing/Taxi light. Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed. AI Continues to fire on aircraft after the pilot has bailed out - fixed. Added removing of precompiled shaders from previous version of dcs on Update. Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed. Changed nose strut keybinds to avoid flicking switch to off when key is released. A synthwave style for everyone's favorite 80s plane, the tomcat. It is the summer of 1944. Damage of structural elements from G-overload is tuned. China Asset Pack by Deka Ironwork Simulations. Updated kneeboard page and fixed wrong codeword for Sirri island, Mission 7. Crash fread_nolock viObjectShape::LocalBox - fixed. Post-release CCIP point is no longer there with the weapon release button still held down - fixed. Basic options like on/off and colors are working, but no control for brightness. Sharjah airfield: fixed taxiway/runway signs. Fixed the frontal glass canopy mesh so it does not look like it is raining inside it. Added the ability to play, DCS 2.5.6.60645 Open Beta Aircraft. 【Mini Missions】中文联机任务-内华达训练地图萌新版2.2.9(Premium Edition). Fixed: OBL radar cue to match beam position. Fixed AGM-122 Sidearm seeker not aligning with RWR source signal. Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits). ... You’ve trained yourself to move in and out of undergrowth with ease. Added more potential fixes for Jester switching to RWS right after TWS Phoenix. EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed. Upgrade cockpit kneeboard. With all fingers crossed my children could be coming home after 3 1/2 years of living in a nightmare. They crossed the Tana River with the Tharaka sections of Agikuyu and settled to the east of tana. Fixed instances where Prince would not end the exercise despite calling Joker. Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!). Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed. SLAM X'd out in DDI but not in HUD - Fixed. Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME. Added one more warning board static object, Fixed HUD/MFCD missing dMax and TDC dlz indicators. There is no task to return to targets if enemy fighters are not destroyed - fixed, Joystick VKB Gunfighter. GUI Input. Task 'Hold' ignored by HMMWV - fixed. Fixed incorrect movement of units with type "on road" when rounding the road. Mission 13: Fixed faulty trigger detecting when player lands. Mission 13. If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed. known issue - AI controlled aircraft have problems when aiming M8 rockets. Added 2 additional modifications: P-47D-30 (early) and P-47D-40, Added new bombs and rockets for using on the aircraft. Sight reticle has been changed, [*]A-20G behavior is changed to attack aircraft/bomber, [*]The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed, [*]AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced, [*]Evasion maneuvers for WWII bombers improved. Although I'm sure many A-10C II pilots on DCS have their various procedures memorized or use some form of visual checklists, I decided to create a Virtual Co-Pilot using VoiceAttack. The headwind and tailwind anomalies have now been fixed. More detailed explanation: https://forums.eagle.ru/showpost.php?p=4478494&postcount=19, Fixed GPS position. Projected runway lights turn off as soon as the nose wheel is down - fixed. Unable to move the first unit of a group, without moving the entire group - fixed. Fixed Jester infinite input loop during TWS-A. Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on. A-10C. Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04. ME. Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) Missile will better save energy, slightly increased range at low altitude. Improved visualisation of the damage on armor glass. Decreased MFD brightness at night. Removed empty page in A-10C II Flight manual. This fix also affects frequency setting when the rotaries pass the 0 digit. Helicopter wingmen fall through the deck when landing on the ship - fixed. Implemented variable armor thickness in collision model. Barely having introduced herself, Liz was dispatched to go to the aid of DC Suzi Croft, who was having a rather dire day at court. Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear. Added some single missions for Syria map: A-10C, Mi-8, Su-27. Updated AIM-54 countermeasure resistance probabilities. F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed. A Cyberpunk 2077 themed Concept that I did for fun! Increased strength of landing (taxi) light. Maintained attack option for Dutch even if player chooses he will attack, Mission 11. Added information about the campaign guide to the briefing. Barometric pressure knob sensitivity - Fixed. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper. ME. Fixed LANTIRN panel lights appearing without LANTIRN stick visible. F-5E Aggressors BFM Campaign by Maple Flag. Fix to HUD shutting of in sidewinder fast select mode. Fixed Indexer brightness control not influencing AOA indexer light intensity. Improvement: Updated HUD RS Arrow behavior. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions. Adjusted cockpit gauges’ glass reflections. Reimplemented atmospheric model for avionics. Issue with maverick after rearm, display fails - Fixed. [*]Synchronized parking brake handle in multicrew. Fixed: radar HOJ contact status not updated if jam after lock/track. Su-25T. [*]Fixed Pilots not disappearing after ejection in LoD1+. Fixed delay before deleting an assigned target in F10 view. MiG-29 Cockpit. FRZ and SIL don't function properly - Fixed, Toggle HUD Time Off with Landing Gear Down - Fixed, HUD CCRP indication doesn't sync with on TGP selected target - Fixed, LASER guided bombs Time to impact on HUD & TGP - Fixed, TGP Slew changes Waypoint locations IN HSD - Fixed, TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)), HUD AOA Bracket top and bottom to wide - Fixed, CMDS "CHAFF FLARE" message after takeoff - Fixed, FLIR crazy brightness parameters at night - Fixed, Master light switch is not illuminated - Fixed, Countermeasures released below aircraft - Fixed, Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages. Added additional information in the briefing - aiming angle. AIM-120 AMRAAM active radar seeker bug fixing/improvements: Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost. Tuned SAU recovery and automatic landing operations. If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed. As D-Day approaches the Allied Air Forces are hitting targets up and down the coast of France. Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations, https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.55847/. Increased size of fuel tank hitboxes to more closely match real life sizes. The owner's game manual is a handy resource to have for general game operation, game settings & diagnostics, switch & lamp matrices, fuse lists, circuit boards and parts, playfield assemblies, some basic schematics, and wiring … docs with the new functionality. Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second. Fixed erratic control functionality with altimeter adjustments. Fixed weapon selector RR mode erroneously overriding take-off symbology. Fixed missing flaps damage, increased severity of the effect. Fixed (by ED) 093 flying after setting a new waypoint. Engine start is now possible after repair, Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only), Landing gear lever is forced now to extend position at repair, Improved ITT indication (both needle and digits) when electrical power is cycled on/off, Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off, Adjusted movement speed of voltmeter needle, Fixed brightness of rear cockpit AOA indexer, Fixed C-101EB takeoff mission. Added a more robust workaround for broken drivers. Thx for trying it out! On April 8, 2015, 2 C/F-18s along with 8 allied aircraft were tasked with bombing an ISIL garrison near the city of Raqqa, the self-declared capital of ISIL. Fixed canopy position sync in multiplayer. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed. Added clickable cockpit on/off toggle to mouse keybindings. Introduced multi-crew for DCS UH-1H Huey. Modified wingman task to be able to launch two missiles, All failures repair works now. Added scratch texture on the canopy. AI flight no longer maintains AAR formation while flight members are refueling - fixed. Smoke system weight is correctly accounted now in the center of gravity computation. AI Aircraft phantoms. Fixed AOA Indexer Brightness step up/down keybindings. Aircraft AI. Adjusted Su-27 and Su-33 cockpit mirrors. F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633: Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving. Launch (could not reproduce bug reported by some). Mission 06: Updated kneeboard (added Marshal frequency). By continuing to browse the site you are agreeing to our use of cookies in accordance with our, A-10A/C/CII 303rd AF 79 (442d) Skins (2.1), F/A-18 - Belkan Air Force - Monika Starke "Bachstelze"- Ace Combat Zero, Desert Storm: Day 1 - Bombing H3 Airbase (MK-84) - Stennis Version (1.3), Desert Storm: Day 1 - Bombing H3 Airbase (MK-84) - Supercarrier Version (1.3), Virtual Co-Pilot for A-10C II Checklists (v1.2), Новая текстура для ракеты Х-31А/П.New texture for the Kh-31A / P rocket, P-47D - 1st Brazilian Ftr Sq - Jambock Arlette - 1st Lt Miranda Correa (update vs 2.0), Iriaf Tanker War using Mbot Dynamic Campaign Engine, P-47D - 1st Brazilian Ftr Sq - Jambock A4 - 2nd Lt Torres (update vs 2.0), P-47D - 1st Brazilian Ftr Sq-Jambock A1 - Menezes (update vs 2.0), F/A-18C Multi Role Mission V2.5 for Persian Gulf with Super Carrier, Ka-50 Germany Army Urban / Bundeswehr Heer Urban (Fictional), F-104G Starfighter German Highres Skinpack, Operation Roadrunner 2.1E (Tempest - 13.Feb.2021), Operation Impact - Precision Bombing on ISIL Garrison. Fixed keybindings not incrementing panel and gauge lights appropriately. … Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed. Updated: HSI VAD rho/theta select behavior. Problem with AGM-65E after using LST when not self-lasing - Fixed. In mission 7, the problem with landing on the first site has been fixed. Fixed broken normals on NACA vents on engine nacelles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A. R-27R/ER missile. Does not match other missions - Fixed. Fixed Right MPCD brightness control not operating correctly. Fixed: AG radar EXP/DBS mode render (Thank ED), Adjust MFCD/HUD/UFCP brightness when born at night, Removed wmd7 ir pointer (for debug purpose), Removed “mimic” echo (white dots) in AG radar MAP mode. Mission 02: Updated kneeboard page with codewords. Implemented pitot heat equation. Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder. VR. Adjusted: chaff/flare program burst can be salvo (check your special option panel). Mission 3: UH-60 Follow conditions adjusted. PAI Phantom pilot remains in the brace position after catapult launch - Fixed. A-10C II. DCS: AV-8B Sky Warrior Campaign by Eagle86. All you need to change is what aircraft you want to fly in the mission editor and its armament. ME. Chizh, Barrage Balloon does not show for clients - fixed. See description or readme.txt. Player can RTB even after losing an engagement. Al Minhad airfield: changed parking slot "Stand01" to "62". Fixed AI F-14A nozzle animations & afterburner. Improvement: Nozzle stop now moves in steps based on the lock locations. ME. AI AV-8B. DCS Scripting Engine. MP. corrected single missions received except Ka-50 - Night Patrol.miz. Mission 04. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m). To reengage pitot heat, wait for a couple of minutes until it cools down. Fixed incorrectly assigned textures on exterior gear doors and right wing. DCS: F/A-18C Raven One Сampaign by Baltic Dragon, DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky. Tweaks to canopy glass cockpit and exterior. Jammer now stops after 10 seconds timeout in AUTO mode only. Reduced chance that Prince will hit the water during the dogfight. Uncage switch works for all sensors independently from SOI assigned - Fixed. Refuel never confirms and rearm cannot continue - fixed (https://forums.eagle.ru/showthread.php?t=277649), AG radar MAP mode - issue with incorrect designation target position - fixed, Walleye switching stations will prevent WPDSG being used (https://forums.eagle.ru/showthread.php?t=278324) - fixed, Only Available Fuze Options Should be Displayed - fixed, AGM-65F Ground stabilise before reaching designated point when uncaged (https://forums.eagle.ru/showthread.php?t=277970) - fixed, GBU - laser code can't be assigned for several stations per time - fixed, Rudder deflection angle indication arrow too close to figures - fixed, CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed, AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging (https://forums.eagle.ru/showthread.php?t=278002) - fixed, Inside 3000m Gun sight occluded but remain occluded when selecting missile (https://forums.eagle.ru/showthread.php?t=270486) - fixed, Hornet Changing laser Code - GBU QTY becomes negative (https://forums.eagle.ru/showthread.php?t=279086) - fixed, Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed, AutoStart Fails in Cold Weather Conditions - fixed, AIM-9 Shoot cue missing (https://forums.eagle.ru/showthread.php?t=277981) - fixed, EXPAND does show TUC info in bottom right corner - fixed, Timer in DDI does not go past 5959 (https://forums.eagle.ru/showthread.php?t=269481) - fixed, After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed. [*]Fixed TID STT strobe angle error when not flying level. Disregard the repairer output file, Adjusted g-suit effectiveness factor (a wrong scale was being used), Modified "crash" button tooltip, added its activation condition for clarity. by Reflected Simulations. TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed. Copy and Paste an aircraft group can lose Uncontrolled option - fixed. A-10C II can not takeoff without the old A-10C module installed - fixed. ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed. You ever feel like Jester talked a bit too much? D&D 5e - Xanathar's Guide to Everything - Free ebook download as PDF File (.pdf), Text File (.txt) or read book online for free. Su-25 Cockpit. SA-2 (S-75). You crossed the law (or those in charge thought you did), and you are now a wanted criminal. Fixed reverted trim descriptions for Yak-52 in localization (RU). [*]NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only). F/A-18C Raven One campaign by Baltic Dragon. Mission 4: Mission time/ Weather conditions adjusted. Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building. New P-47 Turbine Stall and Bearing Sounds. Barometric pressure knob sensitivity - Fixed. Dedicated server late activation ships do not activate - fixed. So, if … Fixed visual launch mode behaviour. Updated geometry and texture of lights. R-27T/ET missile. Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected. Fixed: Selected weapon box remains after store depleted. [*]Added F-14A versions of Caucasus, PG and Syria Quickstart missions. No fighter-fighter data link in MP for clients - fixed. Fixed high-probability miss. Increased brightness/reach of refuel probe light. Some labels missing proper name - fixed. Systems damage repair is partially fixed. Added vertical tail damage parts and fragments, Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua, Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf, Fixed damage model issue where parts would not fragment off, Fixed damage model issue where weapons would sometimes remain on destroyed wings, Fixed S/P lights turning on where a PCA button is empty, Fixed GBUs not appearing on the PCA when loading S530Ds on the wings, Fixed gear handle should now blink when test light button is on the 1 position, Modified autopilot roll logic improved based on updated documentation and SME input, Fixed sudden zoom out that would occur sometimes when in external aircraft view, Fixed pilot hand going through canopy glass when closing the helmet visor, Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec, Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Not losing lock on STT When turning off the radar, Guides missile all the way. As she became more unstable and implied she was going to harm her son, Jo and Insp. Delivery. CCRP SPI not updating with TGP designation - Fixed. Fixed duplicated airfield scenes objects. No possibility to tune FFB joystick - fixed. Fixed issue with flight lead orbiting instead of turning. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries, Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit, NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Adjusted: too dark MFCD camera page for wmd7 and c701. - fixed, AIM-9L & AIM9-M losing lock with control input - fixed, IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed. HMCD overlaps HUD. Zoom factor increases/decreases by 0.3X, Zoom factor now changes when long pressing PB3 or PB4, Tracking has been modified: AR (Area Track) only locks a ground position. DCS World Fixed broken shading near airbrake on top rear fuselage.

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