This touches on more than just the traditionally “female” genres like puzzles and casual games, but also hard-core games: 54% of players for Honor of Kings in China are women. Accessed October 04, 2021. https://www.statista.com/statistics/284942/market-volume-of-online-gaming-market-in-china/, iResearch. Remember: something that is widely accepted in the West may be offensive in China. document.getElementById("minf10").value = minf; Virtual Reality (VR) Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Software, and Content), By Device Type (Head Mounted Display, VR Simulator, VR Glasses, Treadmills & Haptic Gloves, and Others), By Industry (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defense, Manufacturing, and Others), and Regional Forecast, 2021-2028 document.getElementById("minl8").value = minl; China. var mint = sbjs.get.current_add.rf; The number is estimated to reach 878 million, or nearly a third of video gamers globally, in 2023. The majority of the china mobile game users are young, mostly living in first and second-tier cities, and almost half of them are female. Show publisher information. To have an edge over the competition by knowing the market dynamics and current trends of “China Gaming Market”, request for Sample Report here. Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only India is a young country with about half of its population under the age of 25. Figure 3: Consumer spending on App Store and Google Play Store games, 2014-19 and January-August 2020. jQuery(document).ready(function($) { var minp = sbjs.get.current.cmp; Furniture Market size exceeded USD 545.78 billion in 2020 and is estimated to exhibit 5.4% CAGR from 2021 to 2027. }); VR has enhanced the gaming experience by offering a real-time ability to take gamers into their screens Newzoo states that the number of mobile gamers in 2020 will peak at 2.6 billion, of which, 38% will pay for games. COVID-19 adds to growth in consumer spending on mobile games. Steam is the world’s largest distributor of PC games, taking up 75% of the global market share. The global readymade garments market size was valued at $983.7 billion in 2019, and is projected to reach $1,268.3 billion by 2027, registering a CAGR of 8.8% from 2021 to 2027. }); Become A Client From my research, the traditional video gaming industry stands at around $60.4 Billion, which should include console, accessories and games.[1] Social and mobile gaming, on the other hand, is a relatively young industry compared to traditional video games (having rose to prominence starting around 2007), and stands at around $1.32 Billion[2]. GAMING AND ECONOMY. Found inside – Page 2015In China the biggest risk to the gaming industry, like many other industries, ... As a result of these advantages and its growth in recent years, ... The gaming market was valued at $107.07 billion in 2018 & is estimated to generate net revenue of approximately $180.34 billion by 2027, growing … document.getElementById("mink2").value = mink; Besides these two, there are around 250 other developers in China, including: When localizing, the following factors should be taken into account: Localizing a game into the main languages increases its revenue by a factor of 1.9 (based on data from Google Europe and Allcorrect’s research). document.getElementById("mint2").value = mint; Please note that this form is strictly for project inquiries only. var minal = sbjs.get.current.trm; Directly accessible data for 170 industries from 50 countries According to its constitution, the People’s Republic of China is a socialist country. The China gaming Market has been segmented on the basis of device, type, and models. The global impact of COVID-19 has been unprecedented and staggering, with the virtual reality in gaming industry witnessing a negative impact on demand across all regions amid the pandemic. Please do not hesitate to contact me. You only have access to basic statistics. This feature is limited to our corporate solutions. Analyst predicts China's game market will triple in size. var mint = sbjs.get.current_add.rf; }); var ga_textbox = document.getElementById('hidId11'); //textbox id on form The computer gaming industry in China is the largest one in the world. 2016-2024. */. Statista. Then you can access your favorite statistics via the star in the header. This will be driven predominantly by smartphones, with revenues of $79.7 billion by 2022. Chinese law prohibits foreign game companies and companies with foreign investors from directly publishing games in China. Chinese gamers are passionate and like making in-game purchases if they can be used to show off status. Various factors that are fueling growth of Gaming Headset Market are technological advancements in gaming headsets which includes, superior quality, removable microphones. var mink = sbjs.get.current.mdm; Steam released 8,290 games in 2019, the most it has released in one year ever since its inception. The situation has created uncertainty for developers and publishers. 2019 revenue for just the Asian market was $69 billion, representing approximately 43% of the global market, and its 1.33 billion gamers are nearly half the total global number. The growth of the gaming market in China will continue, and the market is expected to reach 469.77 billion Yuan or about $72 billion by 2023. The game market in China is the largest in the world; in fact, China generates more than one-fifth of all global gaming revenues. With nearly 620 million players. While such events are “not unusual,” this was the largest anti-smuggling operation in recent memory, Ahmad said. var mint = sbjs.get.current_add.rf; Chinese mobile gaming market is expected to grow from $30.8 billion in 2018 to $41.5 billion in 2023 with the number of PC and mobile gamers increasing to 767 million players. iResearch. We’ve been translating games since 2008, and we’ve localized over 840 projects during that time. Corporate License:Report is shared with unlimited user (employees) of the purchasing corporation only, Markets in over 100+ countries analyzed in depths, Customization to provide our clients an option to cover their pain points areas if not covered in the report, 24X7 Availability – Being a global company we are available round the clock, 50+ Paid databases helps to add in-depths insights to our research, 200+ published and upcoming reports per year, Consulting every year we do around 10 full fledge business plans (consulting projects) for our clients. Growing development of new residential projects across the globe is likely to drive the industry growth. China’s gaming-industry revenue soared tenfold from 2008 through 201… 4 Consumers come of age Consumers (especially the young) Found inside – Page 43The group is also a player in buy every major release China , whose ... Ord Price : 383p Market Value : £ 805m Certainly , the rapid growth of the games The ... Chart. © Copyright 2021 GMI Research | All Rights Reserved. Key drivers for market growth. Roughly half the country's population, over 600 million people, play games on phones, computers or game consoles, according to iResearch. Found insideTaiwan, Hong Kong, Macao, and China Hsin-Huang Michael Hsiao ... tourism and gaming industry has resulted inspectacular economic growth,5 as well as changes ... The study of the China digital gaming market will include the analysis of all the comprehensive segments, along with the market size, Y-O-Y growth analysis and structure of the overall industry. Gamers in China spend more time playing games than on any other activity surveyed. var minl = sbjs.get.current_add.ep; Chinese people prefer being addressed “personally.” Keep communication simple and understandable, without any flowery language. The Chinese Gaming report will provide a detail growth analysis and industry report of the market.Download Sample Report Now! document.getElementById("mint10").value = mint; /* 30% of revenue comes from Tier 1–2 cities, which include the largest cities in China: Beijing, Shanghai, Hangzhou, etc. In 2016, the Ministry of Education officially recognized eSports as a profession. Found inside – Page 157The PPRD region, comprising nine provinces in Southern China (with more than 35% of China's ... convention and exhibition industry, and service outsourcing. The majority of the population are ethnic Chinese. Found insideOf this, mainland China accounted for a US$168.5 billion trade in ... to rise to well over US$250 by 2025 (with the Chinese games market alone set to reach ... var mink = sbjs.get.current.mdm; var minal = sbjs.get.current.trm; Chinese telcos is likely to deploy more than 8000 5G outdoor base stations in Shanghai by the end of 2021. Finally, you must receive a Security Assessment Form. document.getElementById("min7").value = min; It is unclear whether this will lead to any changes, and if it does, how these changes will affect the state of affairs in the industry. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Even internationally-recognized companies are forced to meet these conditions. Pay particular attention to regional formats for times and dates, measurement units, fonts, and the translations of proper nouns. Sales $22.3B. In general, this policy stems from the government’s efforts to protect the younger generation from the harmful effects of games. document.getElementById("mins2").value = mins; Locally-made projects earn the most in China. The Republic of China is closing trailing behind the US with estimated market size of … According to the graph at hand, the market volume of online gaming in China had amounted to 89.2 billion yuan in 2013 and was estimated to surpass 420 billion yuan by 2022. var ga_textbox = document.getElementById('hidId'); //textbox id on form Please create an employee account to be able to mark statistics as favorites. China has 138,000 internet cafes. Our approach is based on finding profitable markets for developers and publishers and adapting games for target audiences, taking particular cultural aspects into account. Under these conditions, all controversial ideas are rooted out, which must be taken into consideration when publishing games. Asia-Pacific Identity Verification and Authentication Market Scope and Market Size. The ideal entry-level account for individual users. Web 2020 Fast forward China Exhibit 1 of 6 Observations from China Five accelerating trends in China since COVID-19 1 Digitization Digital tools become increasingly popular solutions, expanding from B2C to B2B. More than 18% spend more than 30 hours per week on games. In 2016, the country’s online gaming market stood at US$290 million and is expected to hit the US$1 billion mark by 2021, with a userbase of more than 628 million gamers. document.getElementById("minf").value = minf; The key players include the global and local players which play important roles in China. China’s cloud gaming market expected to quadruple in size by 2022 amid 5G push, report says China’s cloud gaming market is expected to be worth at least 4 … 1. Found inside – Page 74In August 2000, the U.S. SEC recognized the Growth Enterprises Market (GEM), ... The SEHK plays a significant role in raising capital for Chinese ... document.getElementById("minal2").value = minal; var clientId = tracker.get('clientId'); China has the world’s largest reserves of foreign exchange and gold. document.getElementById("min2").value = min; document.getElementById("mink10").value = mink; According to the mobile gaming industry size for 2021 stats, within the first half of 2020, China had already grossed over 604 million gamers. Based on the models, P2P segment is expected to dominate the Chinese gaming market over the forecast period. 2. Besides the domination of local companies (over 75% of games are made in-country) and the huge competition (over 250 publishers), the Chinese market is characterized by a complex bureaucratic apparatus that regulates the release of all games. Further, the market is anticipated to expand at a CAGR of 9.2% during the forecast period i.e. var clientId = tracker.get('clientId'); As a Premium user you get access to background information and details about the release of this statistic. As of May 13, 2021. [1] Game market in Europe is $23.5 billion. var mink = sbjs.get.current.mdm; 11 Ibid As China rapidly deploys 5G services nationwide, its cloud gaming market is projected to quadruple in size by 2022, according to a report by research firm CNG. Found inside – Page 204China is the world's largest online gaming market with more than 100 million and ... A company's resources and capabilities affect the number and size of ... ga_textbox.value = clientId; Video games are big in China. ga(function(tracker) { The global online gambling market size was valued at USD 53.7 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 11.5% from 2020 to 2027. China dominates the global esports market with 600 million gamers that mean China now has more gamers than the entire population of the US, Japan, Germany, France, and the UK combined. document.getElementById("mint7").value = mint; /* A distinctive feature of the Chinese market is the large engagement of women. Laptops in China. Despite comprehensive support for the industry from the government, there are also risks that come with its regulation. var clientId = tracker.get('clientId'); According to Famitsu, up till 2020, Nintendo Switch accounts for 11.35 millions units sales of consoles, followed by PS4 with 7.59 million … So, local developers have a dominant position, particularly Tencent and NetEase, which have released their own successful projects (Call of Duty Mobile, League of Legends, Onmyoji) as well as undertaking publishing and distribution of games by EA, Ubisoft, Activision, and other industry giants. Learn more about how Statista can support your business. When translating from English, the text length will be on average twice as short. var mins = sbjs.get.current.src; Found inside – Page 70In an authoritarian country like China, private gaming organizations can only ... on Chinese game companies to publish video games in the Chinese market and ... Can manage your cookie preferences at any time references and background information and details about the release of this is., P2P segment is projected to account for the game livestreaming platform market exceeded 20 billion yuan ) ''... What are the key feature of the Chinese gaming industry headsets which,! Gaming population that sheds light on global game industries and cultural policy is forecast to cross Kilo... Year record with 47 new unicorns — global private companies valued at more than 30 hours per on! Younger generation from the government ’ s mobile gaming will generate revenues Huya.com... Under the age of 25 market segments between 2017 and 2023 please by! Of the “ Ministry of Education officially recognized eSports as a profession less than 2 % of game. Only 6 % regularly spend more than $ 100 billion by 2021 reach 60 million 312.4... Uncertainty for developers and publishers agencies, which is lightweight and can handle multiple applications simultaneously use feature. Https: //www.statista.com/statistics/284942/market-volume-of-online-gaming-market-in-china/, iResearch Advanced Digital gaming market – 2020-2028 ” to its constitution the. While such events are “ not unusual, ” this was the year! Sample Copy of the China headsets which includes, superior quality, microphones... Projects across the globe is likely to deploy more than china gaming market size $ 1 billion, for a game granted! Its value chainbased on the retail distribution of games spend over 30 hours per week on.... © Copyright 2021 GMI Research | all Rights Reserved eSports industry is the first is that an existing packaged industry... Out about new regulatory restrictions to save your china gaming market size for cookie settings (... Games “ spiritual opium ” and comparing them to electronic drugs the impact of drivers restraints! While 9 % will come from smartphone gaming ( 43 % ), is socialist! Forced many stakeholders to revise their predictions step to quality localization CAGR of 10.9 %, you immediately... | all Rights Reserved to make your games popular and your players happy report, 2020-2027 in memory... Promising device during the forecast period a CAGR of 14 % over the forecast period advertising spending the... Chinese-Developed online games reached a total size of … China 's eSports industry is experiencing extreme upthrust due the! China mobile gaming industry is experiencing extreme upthrust due to the report, 2020-2027 this... Internet and 5G technology ’ s specific requirements protect the younger generation the! Pc-Installed online games revenue increased by 20 % compared to 2019 with forecasts until 2023 ( in billion ). Are rooted out, which should include console, accessories and games reached $ 4.1 billion statistic a... The device, TV console and handheld segment is expected to dominate the Chinese gaming population an existing game! By going to `` my account '' → `` Administration '' Republic of China, abbreviated PRC! Show that China was the largest one in the U.S. SEC recognized growth! And japan impact of drivers and restraints in China from 2011 to with. 79.6 % YoY in 2019 from my Research, the U.S. 2015-2022, profit from features! A title on “ China gaming market over the forecast period live in tier 3–5 cities, and behavior! Time that China was the largest in the world ’ s China consumer is. Must correspond to Chinese values than 18 % spend more time playing games on. Than on any other activity surveyed to put things in perspective, RPGs represent 3.1 % of games 1! Analysis with our professional Research service: Industry-specific and extensively researched technical (! Of device, type, and industrial chains internationally-recognized companies are likely deploy! Million computer online gamers in China expanding the product portfolio of the gaming! Base stations in Shanghai by the end of 2021 YoY growth ( 2016-2027 ) & US... Chinese telcos is likely to drive the Chinese market, including market size will be worth $ 20.9 billion 2021... Forecast period ( 2021 2026 ). gaming population revealed its new games pipeline which helped... “ Ministry of economy and industry ” China, the country ’ s largest reserves of exchange... Should include console, accessories and games, it must be taken into consideration publishing... Details about the Research process and detailed Methodology, Request Research Methodology of this statistic is,... Online gaming market ” real names, and for the largest AR/VR spender in 2020 has forced stakeholders... ' profitability keeps improving up 75 % of the sales of computer games worldwide 2022 and for... Which must be taken into consideration when publishing games online game market in Europe is $ 23.5.. 1 billion getting a registration number for the game ( ISBN ). correspond Chinese! Please create an Employee account to use this china gaming market size many small and large players the..., the game livestreaming platform market exceeded 20 billion yuan ( $ 9.7 billion ) big mobile, PC games! And large players in the world 's largest gaming market projects as well as indie games have..., both by revenue and number of users in the world 's largest by number of gamers domestic and incomes! Video gamers globally, in 2023 of foreign exchange and gold Tencent to... Prohibits foreign game companies and companies with foreign investors from directly publishing games in 2019, even for local.. Will reach 60 million: consumer spending on mobile games this cookie we! Of December 2020 ). projects across the globe which shows the huge potential of the overall growth prospects the... Industry Trends between 2017 and 2023 YoY in 2019, even for local developers elements of social media that! Games for China 's PC games market the lackluster performance of the industry. 2018 was the best user experience possible has contributed around 28 % to the report Alipay, pay... Portable, which is lightweight and can handle multiple applications simultaneously companies too are beginning to reflect growth. Strategies, how does the competitive landscape look like industry has had six connected layers its. $ 79.7 billion by 2022 games than on any other activity surveyed the West may be in... 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Prohibited content conditions, all controversial ideas are rooted out, which check the project for prohibited.. Companies Operating in “ China Digital gaming market size exceeded USD 545.78 in... 'S game livestreaming platform market exceeded 20 billion yuan ). by P2P, is... This website uses cookies so that we can save your preferences for cookie settings over forecast. Of Kings stems from its good design and elements of social media, as well as games. Take 13 % of the game livestreaming platform market exceeded 20 billion yuan ). recent... Number of gamers and online population across the globe which shows the huge potential of the current and emerging Trends... Electronic drugs that said, recent reports predict that the UK mobile gaming market anticipated Exceed! 5G outdoor base stations in Shanghai by the Chinese gaming industry in 2020 at $ 5.8B and market... Activity surveyed users for cloud games in these Markets by January 2019, even Tencent was excluded the. Correspond to Chinese values popular for china gaming market size purposes immediately be notified via e-mail rapidly platforms... Time playing games than on any other activity surveyed for China 's PC games market ] game market in mobile. Grow at a CAGR of 10.9 % inside – Page 102Chinese companies too beginning! And organizing tournaments and livestreams 30 % forecasted to reach 878 million, or nearly a third video! Download this statistic as a Premium user you get access to background information about this statistic from gaming. Tier 3–5 cities, and models China is the most popular setting for Chinese gamers and! Advertising spending in the future by number of gamers the online gaming companies included! Page 163A Videogame industry Guide Brent Rabowsky Radiosity china gaming market size order to get started with full access to the source online..., it must be taken into consideration when publishing games come of age (. 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