Now, have Kirby move up to the point where the screen scrolls towards Bonkers, face left toward the chasm, change to Wheel form and change back right when Kirby gets off the edge. Star Bocks can on occasion be found placed right next to either edge of the screen. If Backdrop Kirby uses his "Back Breaker" move ( ↑ on the +Control Pad), while he's under a solid ceiling with 2-3 "block lengths" of vertical space between them, the object/enemy will occasionally stay stuck to the ceiling while Kirby lands down to complete the move. When using this glitch, only a few will appear. Kirby will fly forward, and when he stops on the ground, his body will be any one of several flame-colored palettes. If this glitch is successfully done in Extra Mode, the Sound Test option will not be unlocked. This glitch is also present in the original Kirby's Adventure. The U.F.O. Per successful glitch attempt, recovery items are very rarely visible. At that point, most of the screen will become pixelated and filled with garbled sprites (though the player can still see the game clearly) and everything will move slightly faster. The player must jump, hold up on the Circle Pad, inhale the food, and land in the water. This can be done with any character, but with anyone besides Kirby and King Dedede, the person needs to use a standard attack to hurt Bowser. In the room described in the above glitch, Kirby should enter it from the upper-left mirror; a Sparky is at the very entrance, and Kirby must obtain the Spark ability. In Kirby Air Ride, Kirby automatically turns into a wheel. Dedede has jumped high into the air but is still breathing and standing normally. If this check fails, the game crashes before or during the main menu or on any attempt to play any of the game modes. This glitch can occur in Dyna Blade, The Great Cave Offensive, and Milky Way Wishes. Some Kirbys may come with certain abilities, like Fighter, that will render themselves invisible during the final battle with Dark Mind's third form, while others, like Cupid, will freeze the game right before the final battle. When fighting Paint Roller, if Kirby has the Throw ability he can grab a drawing. Getting a Bun to throw Kirby into a wall when he is right next to one of the said enemies will also cause the glitch. Instead, the player must reposition the heroes slightly left to trigger the cutscene. The only way to return the graphics to normal is to go to the Home Menu and close the software before playing again. When I open the home menu and select reset, the game quits, but when I come back to it I'm still in the same place where I left off instead of the start up screen. save. Floating back up the pit and falling back down will cause some of the missing stars to appear, but it's not a guarantee that all of them will. Right after beating Dark Meta Knight in his true form, just before he shatters, Kirby must use the Burning ability's Flame Tackle. Upon transforming pause and choose to exit back to the overworld map. Sword's Super version is called Ultra Sword, obtained from a glowing Blade Knight; Fire's version is Monster Flame, obtained from a Super Hot Head; Beam's version is called Flare Beam, obtained from a Super Waddle Doo; Hammer's version is called Grand Hammer, obtained from a Super Bonkers; and Ice's version is called Snow Bowl, obtained from a Super Chilly. ), and keeping it to the end of Dark Meta Knight's battle will automatically levitate Kirby at any part of the screen when Dark Meta Knight shatters. After the whole incident, Kirby is woken up by a butterfly and sees that he is back in Dream Land. Additionally, if Kirby has an ability and crouches down before being attacked, he'll take damage but won't lose his ability; normally, Kirby only has to be hit once to lose his current ability. Kirby absolutely can't be harmed by Dedede in any manner (except for his floating around and his subsequent air puff) if Kirby is floating at the very top of the screen. While this itself is not a glitch, something glitchy happens afterward: Kirby will fall a short distance through the air, but his feet will still be in standing position. After that, play the ending cutscene via the Theater, and the Waddle Dee will be stuck in a T-Pose and the character in the P4 slot will have obtained the animations that were supposed to play for P3. The only difference is that the process must be repeated with Kirby starting the battle with no lives left. The reverse-advancing ice cube still remains effective against enemies. By Nathan Meunier on October 24, 2011 at 6:19PM PDT When the cutter comes back and hits the Fire Lion, it will be defeated, but Kirby will still be considered "grabbed" by the game and disappear. After sliding the block to the last pit, have Hypernova Kirby quickly inhale the three Insect Lanzers and then fall down with the block. The invisible wall will still require three taps to be rid of completely. The battle should be a stamina battle. In order for this glitch to work, one must first locate a floating/overhanging solid surface that has at least one base angle of 90 degrees (any type of Block, for instance); Kirby or King Dedede should be placed under one of these 90 degree edges: if the player presses (and holds) only the "A" button, the game's programming is such that the playable character(s) automatically slide horizontally past the edge (in the direction that leads to the open space, not the solid surface) to fully extend the height of the jump. Enter the right-most door to go into the next room, then head straight back into the previous room by going into the same door Kirby appeared out of. If the player follows the same steps, Kirby's current Animal Friend will die, but Kirby himself will still be alive (and thus, no lives are lost). Only two helpers are necessary for this glitch. In Return to Dream Land, some kinds of Scarfy only chase you if you're holding a key. Facing away from the wall, Mr. Frosty may decide to charge at Kirby; he'll go out of screen and right when he charges forward, he teleports forward to his edge of the screen. This glitch can also be performed with the Burning ability in Stage 4, as in the above glitch. Where the invisible projectile should be if it were visible, no damage is dealt to any enemy. Kirby should enter Stage 3 of Onion Ocean. If enough of the Kirbys are crowding there, Kirby can occasionally walk through his friends and right past the Master ability without gaining it (assuming Kirby possesses no current ability). The other three hop onto the other dragons, as they fly into the dimensional rift to thwart Magolor’s plans. If the fight with HR-D3 is lost, Metal General EX's fight is automatically skipped so the player can try again, though losing a life on the … If done correctly, Kirby will fall for longer than he normally would and both an unused impact warning and alarm sound effect are activated for less than a second. Find a Snooter and have Kirby call his friends (any number of them will do), then have Kirby turn into stone with Snooter directly in front. Each one that arrives with an ability and its respective hat and / or weapon will move freely throughout the following cutscene, always without interference (though sometimes, they may move around a bit and then line up in formation). While it floats upward, use the heroic heart to lure the group to the right edge of the screen. If Kirby uses Cutter while being paired with ChuChu, Kirby can fit into one of these small gaps, because ChuChu's hitbox that would normally prevent this disappears as a result of her location constantly changing during the Cutter move. This will allow Kirby to go through Gigavolt II's hand. Kirby's inhale is more powerful than before, as he is now able to inhale many more objects and enemies at once and produce a larger Star Spit that can go through things like Star Blocks and enemies. Meta Knight does battle with him in Kirby Super Star Ultra. Kirby must have the Stone ability for this to work. Meta Knight's meter behaves normally upon Kirby's third attack. This glitch was fixed in Kirby Super Star Ultra. This is also the case for Backdrop, and this use of both abilities is not solely limited to the Paint Roller boss battle. The glitch lasts only a second or two, as the Kirbys will be pushed back into real space when the satellite moves down. If pressed in short-enough intervals, one or more "silent floats" will be performed in succession; Kirby will flap his arms and climb higher, but no sound will be heard. Underneath the city, Kirby can see one of many tunnels and the dilapidated houses seemingly floating in mid-air. Kirby will only go through the motions of throwing the Cutter or swinging the Star Rod and no projectile emerges. All characters are capable of swimming; when they do, Kirby, Meta Knight, and Waddle Dee don goggles underwater that look like the version introduced to Kirby in Kirby Super Star. If done correctly, Kirby will now be swimming in the air. Eventually, an unused impact warning and its accompanying sound effect are seen for a little over a second before Kirby falls and respawns in the city. Again, this glitch only occurs in Milky Way Wishes. While Meta Knight is taunting Kirby with his sword and jumping off his platform, Kirby must hit Meta Knight using the Sword ability before the knight's health meter fills up completely. The dimensional rift to Planet Popstar begins to close as the ground lights up before collapsing as well. Right before Kirby gets on a Warp Star, the player must charge up Kirby's barrier. Star Allies Go! [citation needed]. If Paint Roller runs into the object with having his last bit of health, Paint Roller will explode; Kirby will be left holding nothing until he makes the throwing motion. If done correctly, Kirby will pass through the remaining blocks into a small compartment and get the Star Bead inside without having to shoot out all the Cloth Blocks. Next, double tap left to have it slide a little bit, then jump. Thus, a tiny bounce won't work. Destroy the barrier that's holding back the water and the Blipper. It is not often seen, but occasionally at the beginning of the following cutscene (or anything similar), Kirby's attack will not appear at all, yet the boss will take damage. This is a very risky glitch to perform and is highly likely to cause a crash that will wipe the save file. Kirby needs to stand on the small block found lining the left side of the pit that's located immediately left of the rope: facing the rope, Kirby can then rush right past the pit, through the rope, and into part of the ship's hold below. The small platform will give Kirby enough height to fly up against the wall; the area where the wall meets the volcano (colored red) isn't solid, but it's positioned close to the spiral formation next to the volcano, so the player must tap A/L to successfully clip Kirby out of bounds. In normal form, Kirby will travel at top speed either upwards (to the height of his Ball form's previous bounce's terminal velocity; in other words, to his max bounce height) or downwards (until the touches ground). Three Kirbys sitting unharmed in the brambles. Kirby's been a mainstay in Nintendo's lineup since debuting nearly 30 years ago in Kirby's Dream Land on Game Boy. Floating up into the block beneath the Warp Star will cause Kirby to begin to shake violently from left to right. This glitch can also be remedied by turning the Nintendo DS off and back on. Use the ability again, and bizarre things should start to happen, such as the HUD (heads-up display) on the bottom of the screen flickering up and down, glitchy tilesets appearing, strange noises, or off-key music. The player needs to tap between the "New Game" and "Best Time" buttons. The main objective of doing so is to reveal a portal to unstable dimensional space perpetually erasing itself, in order to retrieve additional Energy Spheres, but entering one of these will cause Kirby to lose his current ability. This glitch also works at Big-Bean Vine, using the two Waddle Dees on the ground (the one with the bow and the one cowering in fear). A satellite pushes the Kirbys part-way into the ceiling. The official soundtrack is currently only available in Japan via Club Nintendo. The collision detection remains intact, however, so a good memory of where enemies and mirrors are located is essential for long-term exploration of the "Invisible Mirror World". Allow Bowser to get a Smash Ball, and let him become Giga Bowser. If timed just right, the orb will turn into another Marx. Move Kirby to the upper area in front of the wall. This glitch can be performed with either the Sir Kibble or Acchi. In the end, Kirby will look like he has a final smash attack when in reality he doesn't. Kirby needs the Ghost ability for this glitch. The Waddle Doo(s) and / or the door switch will stray from their typical palette color patterns: the switch may be a bright gold and brown color, a faded typical color palette pattern, or a dark red and gray color; the Waddle Doo(s) will vary from being outlined in sky blue and bright red to a dark, faded variation of the typical color palette with green. This glitch occurs when Kirby has a Hammer or Parasol ability, has an ally, and is in a area containing a lot of enemies. The five duke it out in a grueling battle, but the heroes come out on top after Kirby slashes Magolor multiple times with the Ultra Sword. Use the attack just before Dark Meta Knight shatters, and Kirby will fly way up and end up levitating at a much higher level than strictly by bouncing. Using an ability that will partially damage a Heavy Knight and send it flying, Kirby can hit any of these Knights so that they land on the extreme edges of platforms. Tick Tock charges at Kirby, he will occasionally slide into Kirby while performing his alarm-clock-like attack. Have Kirby suck in Jigglypuff, then have him float up in the air. The intro sequence and title screen from Kirby's Return to Dreamland. The player must select Helper to Hero and choose Simirror as his/her fighter. Giga Bowser instantly returns to normal. Defeating Gobbler while he jumps out of the water will cause him to sink (not fall) through the air; this "sinking" is the same speed as when defeated in the water. Dedede's moveset is similar to Hammer, but he is able to use Hammer Throw without losing the ability. This glitch is most often seen during the use of the Hammer ability's Hammer Flip. Pick the Dragoon. Take the Blizzard Staff to a water stage, such as Reef Resort. Following the same freeze-activation process as described in the preceding glitch: if Whispy Woods is hit right before he makes an attack (it is essential that he takes the hit not during, but slightly before his "Apple Drop" attack), a small, deformed left eye will appear with the finishing touch: a brown, slightly-pixelated apple just right of its center. Take your favorite fandoms with you and never miss a beat. Should that happen, the only means of escape are losing a life, quitting the level, or resetting the game. Bring the sliding block to the last pit and inhale the three Insect Lanzers. Get three helpers, with the character in the P3 spot being Parasol Waddle Dee. The four of them eventually reach the crash site and find the ship's hull mostly intact. A second player is needed to activate this glitch. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. If the item is close enough to Kirby's mouth when the Boss takes the final damage, the object will explode and disappear, but Kirby's mouth will become full with the already-destroyed object. Using Backdrop's rush-and-grab attack, Kirby should grab a Waddle Doo while it is in the middle of performing its beam attack; this may be done from either side of the Waddle Doo. The result is that all Yarn Blocks and enemies other than Scarfys who appear on-screen will be instantly destroyed. The player must normally progress through the sub-game until he/she makes it to the Great Dragon section of the Computer Virus battle. Underneath the Dimension Mirror lies the Master ability. The game's camera moves around to show different angles in some stages, similarly to Kirby 64: The Crystal Shards. When the titanic monster stops on top of the platform, the player must gather the Kirbys and attempt to drag them through said platform. If Kirby exits the stage instead, he will die after leaving the stage's door. For this glitch, Kirby should go to Stage 9 of Volcano Valley or play Survival Rush. Equipping another bomb will display the tiles of the ability cap. Waddle Doos and / or the small switch must not be visible in order to result in a color-change. the door to a museum) will fix this. All footage was captured using dolphin emulator, and OBS. (Not too high and not too low, but in the middle). Players can stack up on each other's backs when moving about, similar to the footage seen in Kirby GCN, and this does not slow down movement. On another peaceful day in Dream Land, Kirby is holding a Strawberry Shortcake while being chased by This glitch is most easily activated by having Kirby fall back to the surface right after having just jumped out of the water. However, when Kirby slides into him, Dark Meta Knight (as well as Meta Knight in other games) will then jump above Kirby and try to down-stab onto him. In Milky Way Wishes, pausing allows access to the various Copy Abilities collected. If Kirby presses "up" on the +Control Pad just before he enters a body of water, he will inhale a bit of air and will go under the water, then automatically float up to the surface; puffed-up Kirby will appear pink instead of blue when he is under the water. The level will end before Kirby loses his ability, so the counter will be at zero, which really means 256 more uses. The sound effect of the attack will not play during the glitch. He has a hot-pink body, which is slightly darker than Kirby and company venture throughout Dream Land, searching for the parts to reconstruct the Lor Starcutter piece by piece. Also, he shows up in Kirby's Return to Dream Land, where he is the 13th boss you'll face in The True Arena. Kirby will end up in a room with a chest containing a Code Cube and some food. Duplicating this glitch in other areas of the game has yet to be proven. I have the Japanese version, and whenever I open the game it freezes after the "Hold the Wiimote sideways" screen. Pick the Bridge of Eldin stage. When Magolor charges in at the end of his first phase after losing his star shield, position the Kirby with Spark a fair distance to the right from the Kirby with the Ultra Sword, have that Kirby begin charging up, then have the other Kirby swing the sword. When walking or dashing, Kirby must jump and, by skillfully tapping the +Control Pad, immediately face the opposite direction of the jump. The player must then have Kirby die right above the pit; this is best achieved using the Golden Spikes / Gordo item close to the pit. Normally, the Kirby Ball only lasts for about two to three seconds, but if Kirby is hit by a boss's attack while in that state, he will not go back to his ball form for several seconds; this can prove helpful if the player can get Kirby to hit the boss while the glitch is in effect.

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