My previous game was Braid, which you can find here. Throughout this week, DS will be speaking to the developers behind some of the best indie games of the past few years. Â The success of Braid has allowed me to undertake more-ambitious projects like The Witness. Close. As Braid took 3 1/2 years to develop and The Witness is turning the corner on year 7, Blow joked that his next game might take 20 years.

Jonathan Blow is a video game developer whose critics call pretentious and grouchy. Â At the same time, ... We’ve created a development blog for The Witness, the new game being designed by Jonathan Blow. Next Last.

Jonathan Blow (game developer of Braid, The Witness) on what would help him make the switch to Linux for developing video games. 1; 2; 3; Next. Blow began working on The Witness in 2008 with proceeds of sales of his first game, Braid, read by many as an elliptical critique of the heuristics in … Jonathan Blow's blog. ... My previous game, Braid, was the early research for this. What's Here (Last updated 26 September 2014) See the new blog. We would like to show you a description here but the site won’t allow us.

He self-funded the three-year project. Archived. 1 of 3 Go to page. My new project is the game The Witness, which you can read about at this site. With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.

Braid Code Cleanup (part 3) Jul 17, 2016 Braid Code Cleanup (part 2) Jul 16, 2016 Braid Code Cleanup (part 1) Jul 13, 2016 Braid Particle System Revision (part 2) Jul 8, 2016 Fast-Forwarding LCGs; Jul 7, 2016 Braid Particle System Revision (part 1) Sep 26, 2014 John Carmack on Inlined Code; subscribe via RSS.

The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, OS X that May, PlayStation 3 that November, and Linux in December 2010. Â The success of Braid has allowed me to undertake more-ambitious projects like The Witness. I am Jonathan Blow, game development person; ask me stuff.
Go. In The Witness I wanted to focus on the kind of nonverbal communication that I saw happening in Braid. Jonathan Blow (Witness/Braid): "I'm excited for SOME consoles, not all of them.

Advertisement. Jonathan Blow's home page. Posted by 1 year ago.

255. My previous game was Braid, which you can find here. Available on PS4 (tested), PC.

Some people will tell you that Jonathan Blow’s long-awaited follow up to Braid is gaming’s latest version of The Emperor’s New Clothes. What's Here (Last updated 26 September 2014) See the new blog. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development.

 At the same time, ... We’ve created a development blog for The Witness, the new game being designed by Jonathan Blow.
cormack12 Gold Member. Discussions. My new project is the game The Witness, which you can read about at this site. Mar 21, 2013 4,614 6,504 1,315.

… Jonathan Blow speaks about designing near-impossible puzzles, his shift away from Microsoft and embracing open-world games. Braid was one of those games. …

113. Braid was one of those games. Webcomic artist David Hellman

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